Interactive Computer Graphics Fall 2008
deck author
|
The Phong Model can be used for what?
|
The phong model can be used with real time graphics systems
|
When shading, what do you need to consider?
|
Light souces
material properties
location of viewers
surface orientation
|
|
|
some is scattered some is absorved
|
what can be explained by the rendering equation?
|
The infinite scattering and absorption of light can be described by the rendering eqution
|
What is the rendering equation?
|
the rendering equation is global and includes
shadows
multiple scattering from object to object
|
|
|
shadow
multple reflection
translucent surface
|
What does corrent shading require?
|
correct shading requires a global calculation involving all objects andlight sources
|
Corrent shading is incompatible with what>?
|
Is incompatible with pipeline model which shades each polygon independently(local rendering)
|
Light that strikes an object is partially
|
1. absorbed
2. scattered( refleded)
Example: A surface appears red under white light bcause the red component of the light is reflected and the rest is absorbed
|
How is the reflected light scattered?
|
The reflected light is cattered in a matter that depends on the smoothness and orientation of the surface
|
|