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Lecture 19 - Shading II

Interactive computer graphics fall 2008




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Question Answer

Ambient light is the result of....

the result of multiple interactions between(large) light soruces and the objects in the environment

amount and color depend on both the color of the lights(s) and the material properties of the object

Add Ka Ia to diffuse and specular terms

 

ka is the reflection coef

Ia intensity of ambient light

Distance terms

The light from a point source that reaches a surface is.....

inversely proportional to the square of the distance between them

we can add a factor of the form

1/(ad + bd + cd^2) to the diffuse and specular terms

    * The constant and linear terms soften the effect of the point source

Under the phong model

Each light source has separate

diffue, specular and ambient terms to allow for maximum flexitiliby even thouh this form does not have a physical justfication

separate red, green, and blue components

therefore, 9 coefficients for each point source

 

Idr, Idg, Idb, Isr, Isg, Isb, Iar, Iag, Iab